Patch Notes/July 26, 2026

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Posted to Discord by kidwoohda on July 26, 2026. Originally titled "July 26th, 2026".

Bug Fixes and General Changes

  • Fixed eidolon taunt skill
  • Bug that caused random buffs to appear for a few seconds on login has been fixed
  • General server improvements
  • Drop rate improvements for key fragments, and general adjustments in Gaia's Sanctuary solo and party mode
  • Drop rate adjustments for equipment dungeons
    • Our goal is to move income gained from lower level dungeons, to higher level dungeons
  • Paragon update on Wednesday July 29th, 2026

Ninja

Bug Fixes

  • Bug that caused the client to lag latency-wise when using Flame Arts: Red Flame Burst has been fixed (unfortunately you will have to live with the grenadier gundam as your shadow clone for a little while longer)

Ronin

Skill Changes

  • Swallow Reversal
    • Bug that was causing Swallow Reversal to not properly apply its Storm Damage Taken debuff has been fixed
  • Iai Strike
    • Bug that was causing Iai Strike to not apply it's Damage Taken debuff has been fixed

Wizard

Skill Changes

  • Rejuvanating Prayer
    • Heal over time and debuff cleanse now only affects you and one party member you target

Sorcerer

Skill Changes

  • Blood Seal
    • No longer heals you based on % dmg

Developers' Note: While this interaction has been powerful, it has also encouraged gameplay that crowds out other classes and gameplay.

  • Rejuvenating Mantra
    • Radius is now 25 units (was 15)
  • Otherworldly Energy
    • Damage coefficient is now 110 (was 160)

Developers' Note: We've seen this ability account for a disproportionate amount of the specialization's overall performance. Reducing its effectiveness creates additional room for future tuning.

Astrologer

Developers' Note: This rework is primarily shifting raw power into throughput. While it may look like a lot of nerfs, this only ends up being about a 5%~ damage nerf, with loads more supporting capability, and more damage in diverse scenarios than just your ground ticks. Bug Fixes

  • Bug that caused Choice of Destiny to not function correctly has been fixed
  • Bug that caused the Planetarium display to not correctly display the chosen Eidolon Planet has been fixed
  • Bug that caused Planets you right clicked to not properly be removed from rotation has been fixed
  • Bug that caused bonuses to not activate when fully charging a Destiny Card has been fixed

Weapon Spec Mastery

  • XV - The Devil
    • Star Release: Destruction now grants 1% damage to all elemental skills per stack (was 1% to holy and dark skills)
  • III - The Empress
    • Star Release: Doomsday now grants 500 penetration to yourself per stack (was 50)
  • XVII - The Star
    • NEW EFFECT
    • Coronal Burst
      • Disaster Bombardment; When used against a target with Disaster Phase, your next skill within 2 seconds deals 20% additional damage

Envoy Path

  • Art of Creation
    • Now grants 5% primary weapon damage per stack (was 4%)
  • Starfall Prayer Mastery
    • Damage of Starfall Prayer is now 3% (was 2%) and duration is an extra 2 seconds (was 1 second)

Skill Changes

  • Starfall Prayer
    • Damage coefficient is now 175 (was 190)
  • Disaster Bombardment
    • Damage coefficient is now 178 (was 197)
    • Cooldown is now 6 seconds (was 8)
  • Nebula Tear
    • Damage coefficient is now 163 (was 173)
  • Titan's Collapse
    • Damage coefficient is now 178 (was 193)
    • Damage coefficient of the tick is now 40 (was 47)
  • Gravity Crusher
    • Damage coefficient is now 200 (was 190)
  • False Planet Code
    • Damage coefficient is now 175 (was 190)
  • Cosmic Light Chaos
    • Removed knockback effect
  • Star Release: Doomsday
    • Penetration increased to 1000 per stack (was 100)
  • Star Release: Moonlight
    • Now restores 100% of Max HP (was 11%)
  • Star Release: Charm
    • Attacks now additionally inflict -5% EVA
  • Star Release: Destruction
    • Attacks now grant you 10% Max CRIT Dmg up to 2 stacks (was 6%)
    • Attacks now grant you 5% CRIT rate (was 3%)
  • Star Release: Spirit
    • Attacks now grant you 4% DMG (was 3%)
    • Flat damage buff now scales 3x harder
      • For example at level 90 you would gain 307 flat damage, but now will gain 912 flat damage