Dungeons
Dungeons are repeatable instanced areas in which players complete combat objectives and defeat enemies or bosses. Depending on the dungeon, characters may enter alone, form a party, or use matchmaking to join other players.
Dungeons are accessed through the Dungeon Interface and are organized into categories according to their purpose, difficulty, and rewards. Some dungeons are connected to the main story, while others are optional activities unlocked through character progression.
General Information
Each dungeon takes place in an area separate from the surrounding overworld and from other active copies of the same dungeon. Dungeons may have character-level requirements, story requirements, entry limits, or other conditions that must be met before they become available.
Story-associated dungeons generally appear in the region connected to their corresponding quests. Other categories are accessed primarily through the Dungeon Interface after reaching their unlock requirements.
Dungeon Interface
The Dungeon Interface organizes dungeons into ten tabs. Choosing an entry displays its map, description, available modes, remaining entries, bosses, and highlighted rewards.
The Only suitable level Instances option hides entries outside the character's current level range. Locked entries remain visible when this option is disabled and display their level requirement in the Map List.
Unlocking Dungeons
Dungeons unlock when the character reaches their required level. The Map List displays unavailable dungeons together with the level needed to unlock them.
Modes
Dungeons can provide one or more entry modes:
- Solo dungeons are entered by one character.
- Party dungeons are entered with other players through a premade party or matchmaking.
- Normal and Hard versions may appear as separate entries for particular encounters.
Available modes are determined by the chosen dungeon.
Entries and Resets
The Dungeon List displays the number of entries already used and the maximum number currently available. Entry limits may be tracked separately between modes or versions of the same dungeon.
Reset schedules differ by category. Some dungeons reset several times per day, while others provide daily or otherwise limited entries. Certain interface descriptions state that the game must be restarted after the daily reset before renewed Party rewards are displayed correctly.
Some dungeons support additional entries through their associated entry tickets. Availability depends on the chosen dungeon and item.
Matchmaking
Party dungeons may support matchmaking. Choosing Matchmaking registers the character or their existing party and searches for additional eligible players.
Players may instead form a premade party before entering.
Rewards
Dungeon rewards vary by category, mode, and level. Common rewards include:
- Character EXP and Specialization EXP
- Equipment and Gold Weapons
- Gold and Loyalty Points
- Accessories, Secret Stones, and Masteries
- Eidolon Keys, Key Fragments, and Eidolon development materials
- Category-specific currencies and exchange items
Each dungeon description and its reward icons summarize the primary rewards. The corresponding Dungeon Map and Boss List may display additional rewards and bosses.
Dungeon List
The following lists contain dungeons confirmed through the current Aura Kingdom Impact interface. Entries from the Classic version are not included unless their current name and category have been verified.
Experience Dungeons
Experience Dungeons consist of Dimensional Halls. These solo dungeons contain three bosses and primarily provide character EXP. They are not part of the main story.
| Dungeon | Level | Mode | Entries | Primary Reward |
|---|---|---|---|---|
| Dimensional Hall (Lv10+) | 10 | Solo | 2 | Character EXP, Loyalty Points |
| Dimensional Hall (Lv20+) | 20 | Solo | 2 | Character EXP, Loyalty Points |
| Dimensional Hall (Lv35+) | 35 | Solo | 2 | Character EXP, Loyalty Points |
| Dimensional Hall (Lv45+) | 45 | Solo | 2 | Character EXP, Loyalty Points |
| Dimensional Hall (Lv55+) | 55 | Solo | 2 | Character EXP, Loyalty Points |
| Dimensional Hall (Lv65+) | 65 | Solo | 2 | Character EXP, Loyalty Points |
| Dimensional Hall (Lv75+) | 75 | Solo | 2 | Character EXP, Loyalty Points |
| Dimensional Hall (Lv85+) | 85 | Solo | 2 | Character EXP, Loyalty Points |
| Dimensional Hall (Lv95+) | 95 | Solo | 2 | Character EXP, Loyalty Points |
Equipment Dungeons
Equipment Dungeons are story-associated dungeons unlocked through character levels and main-story progression. The current interface identifies them with the (Gear) designation.
Solo versions provide equipment, Gold, and EXP. Party versions provide equipment and increased Gold and EXP rewards, with a chance to obtain Loyalty Points.
| Dungeon | Level | Mode | Entries | Primary Rewards |
|---|---|---|---|---|
| Alabastren Temple (Gear) | 30 | Solo, Party | 2 | Equipment, Gold, EXP, Loyalty Points |
| Gydaie Glen (Gear) | 40 | Solo, Party | 2 | Equipment, Gold, EXP, Loyalty Points |
| Miner's Steppe (Gear) | 45 | Solo, Party | 2 | Equipment, Gold, EXP, Loyalty Points |
| Deep's Cavern (Gear) | 50 | Solo, Party | 2 | Equipment, Gold, EXP, Loyalty Points |
| Candeo Core (Gear) | 50 | Solo, Party | 2 | Equipment, Gold, EXP, Loyalty Points |
| Wrathborne Temple (Gear) | 55 | Solo, Party | 2 | Equipment, Gold, EXP, Loyalty Points |
| Ghostweep Cave (Gear) | 55 | Solo, Party | 2 | Equipment, Gold, EXP, Loyalty Points |
| Ozymand Temple (Gear) | 55 | Solo, Party | 2 | Equipment, Gold, EXP, Loyalty Points |
| Titan's Root (Gear) | 60 | Solo, Party | 2 | Equipment, Gold, EXP, Loyalty Points |
| Cadilla Felwood (Gear) | 60 | Solo, Party | 2 | Equipment, Gold, EXP, Loyalty Points |
| Frozenlea Plains (Gear) | 70 | Solo, Party | 2 | Equipment, Gold, EXP, Loyalty Points |
| Twilight Forest (Gear) | 75 | Solo, Party | 2 | Equipment, Gold, EXP, Loyalty Points |
| Twin Snakes' Temple (Gear) | 80 | Solo, Party | 2 | Equipment, Gold, EXP, Loyalty Points |
| Ancient Rock Tomb (Gear) | 80 | Solo, Party | 2 | Equipment, Gold, EXP, Loyalty Points |
| Transient Cavern (Gear) | 85 | Solo, Party | 2 | Equipment, Gold, EXP, Loyalty Points |
| Void Rift (Gear) | 85 | Solo, Party | 2 | Equipment, Gold, EXP, Loyalty Points |
| Frost Ice Cavern (Gear) | 90 | Solo, Party | 2 | Equipment, Gold, EXP, Loyalty Points |
| Subterranean Sanctuary (Gear) | 90 | Solo, Party | 2 | Equipment, Gold, EXP, Loyalty Points |
Torment Dungeons
Torment Dungeons are timed combat challenges. Rewards increase according to the number of enemies defeated before the time limit expires. Their listed rewards include Specialization EXP books, Gold Weapons, and Otherworldly Coins.
| Dungeon | Level | Mode | Entries | Primary Rewards |
|---|---|---|---|---|
| Torment: Alabastren Temple | 80 | Party | 1 | Specialization EXP books, Gold Weapons, Otherworldly Coins |
| Torment: Gydaie Glen | 85 | Party | 1 | Specialization EXP books, Gold Weapons, Otherworldly Coins |
| Torment: Miner's Steppe | 95 | Party | 1 | Specialization EXP books, Gold Weapons, Otherworldly Coins |
Otherworld Dungeons
Otherworld Dungeons are alternate versions of familiar locations containing stronger enemies. Defeating more enemies within the time limit provides additional rewards, including Specialization EXP books, Gold Weapons, and Otherworldly Coins.
| Dungeon | Level | Mode | Entries | Primary Rewards |
|---|---|---|---|---|
| Otherworld: Alabastren Temple | 70 | Solo | 2 | Specialization EXP books, Gold Weapons, Otherworldly Coins |
| Otherworld: Gydaie Glen | 70 | Solo | 2 | Specialization EXP books, Gold Weapons, Otherworldly Coins |
| Otherworld: Miner's Steppe | 80 | Solo | 2 | Specialization EXP books, Gold Weapons, Otherworldly Coins |
Demon Kings
Demon King dungeons are difficult Party encounters. Their listed rewards include Orange Masteries, Gold Accessories, and Secret Stones. Some encounters also provide a chance to encounter rare Eidolons.
| Dungeon | Level | Mode | Entries | Primary Rewards |
|---|---|---|---|---|
| Lament of The Thunder Dragon King | 60 | Normal, Hard, Purgatory | 1 | Orange Masteries, Gold Accessories, Secret Stones |
| Arrival of the Sky Dragon King | 65 | Normal, Hard, Purgatory | 1 | Orange Masteries, Gold Accessories, Secret Stones |
| Siege of the Aqua Dragon Queen | 70 | Normal, Hard, Purgatory | 1 | Orange Masteries, Gold Accessories, Secret Stones |
| Pyroclastic Purgatory of Surtr | 75 | Normal, Hard, Purgatory | 1 | Orange Masteries, Gold Accessories, Secret Stones |
| Tempestuous Temple of Manticore | 80 | Normal, Hard, Purgatory | 1 | Orange Masteries, Gold Accessories, Secret Stones |
| Darkthunder Temple of Fatima | 85 | Normal, Hard, Purgatory | 1 | Orange Masteries, Gold Accessories, Secret Stones |
| Frozen Ruins of Zahr-Kazaal | 90 | Normal, Hard, Purgatory | 1 | Orange Masteries, Gold Accessories, Secret Stones |
| Cursed Barrens of the Winged Duke | 95 | Normal, Hard | 1 | Orange Masteries, Gold Accessories, Secret Stones |
Individual Demon King encounters may provide Normal or Hard versions with separate entry limits.
Abyss Dungeons
| Dungeon | Level | Mode | Entries | Primary Rewards |
|---|---|---|---|---|
| Infernal Abyss | 55 | Solo, Party | 2 | Eidolon Keys, Gold Weapon materials |
| Whirlpool Abyss | 60 | Solo | 2 | Eidolon Keys, Gold Weapon materials |
| Avarice Abyss | 75 | Solo, Party | 2 | Eidolon Keys, Gold Weapon materials |
| Bright Abyss | 85 | Solo, Party | 2 | Eidolon Keys, Gold Weapon materials |
Abyss Dungeons are timed challenges. Depending on the chosen Abyss, Solo and Party versions may be available. Their listed rewards include certain Eidolon Keys and materials used to fuse Gold Weapons.
Time Library
The Time Library category is present in the Dungeon Interface, but no Time Library dungeons are currently available.
Eidolon Rumors
Eidolon Rumors are story-focused dungeons that allow the character to experience events involving particular Eidolons. They are organized into chapters, and availability may vary by day.
Completing these dungeons provides Rumor Records, which are used to unseal treasures sold by Ise in Navea.
| Dungeon | Level | Mode | Entries | Primary Reward |
|---|---|---|---|---|
| Eidolon Rumors: Chapter 2 | 60 | Solo | 1 | Rumor Records |
| Eidolon Rumors: Chapter 4 | 60 | Solo | 1 | Rumor Records |
| Eidolon Rumors: Chapter 5 | 60 | Solo | 1 | Rumor Records |
| Eidolon Rumors: Chapter 12 | 60 | Solo | 1 | Rumor Records |
Mastery Fields
An alternate reality of lands familiar to you. Here, you can train up your Class Specialization. You can obtain a large amount of Class Mastery XP here.
| Dungeon | Level | Mode | Entries | Primary Rewards |
|---|---|---|---|---|
| Mastery Field - Port Skandia | 50 | Solo | 2 | Mastery EXP, Crafting Materials |
| Mastery Field - Helonia Coast | 60 | Solo | 2 | Mastery EXP, Crafting Materials |
| Mastery Field - Crescent Hill | 70 | Solo | 2 | Mastery EXP, Crafting Materials |
| Mastery Field - Emerald Marsh | 75 | Solo | 2 | Mastery EXP, Crafting Materials |
| Mastery Field - Silent Ice Field | 85 | Solo | 2 | Mastery EXP, Crafting Materials |
Eidolons
Eidolon dungeons are alternate versions of familiar locations. Here you can obtains various different Eidolon Key Fragments and Crests used to develop Eidolons.
| Dungeon | Level | Mode | Entries | Primary Rewards |
|---|---|---|---|---|
| Alabastren Temple (Eidolon) | 30 | Solo | 1 | Eidlon Key Fragments, Eidolon Crystals, Eidolon Crests |
| Gydaie Glen (Eidolon) | 40 | Solo | 1 | Eidlon Key Fragments, Eidolon Crystals, Eidolon Crests |
| Deep's Cavern (Eidolon) | 50 | Solo | 1 | Eidlon Key Fragments, Eidolon Crystals, Eidolon Crests |
| Candeo Core (Eidolon) | 50 | Solo | 1 | Eidlon Key Fragments, Eidolon Crystals, Eidolon Crests |
| Wrathborne Temple (Eidolon) | 55 | Solo | 1 | Eidlon Key Fragments, Eidolon Crystals, Eidolon Crests |
| Ghostweep Cave (Eidolon) | 55 | Solo | 1 | Eidlon Key Fragments, Eidolon Crystals, Eidolon Crests |
| Ozymand Temple (Eidolon) | 55 | Solo | 1 | Eidlon Key Fragments, Eidolon Crystals, Eidolon Crests |
| Titan's Root (Eidolon) | 60 | Solo | 1 | Eidlon Key Fragments, Eidolon Crystals, Eidolon Crests |
| Cadilla Felwood (Eidolon) | 60 | Solo | 1 | Eidlon Key Fragments, Eidolon Crystals, Eidolon Crests |
| Frozenlea Plains (Eidolon) | 70 | Solo | 1 | Eidlon Key Fragments, Eidolon Crystals, Eidolon Crests |
| Twilight Forest (Eidolon) | 75 | Solo | 1 | Eidlon Key Fragments, Eidolon Crystals, Eidolon Crests |
| Twin Snakes' Temple (Eidolon) | 80 | Solo | 1 | Eidlon Key Fragments, Eidolon Crystals, Eidolon Crests |
| Ancient Rock Tomb (Eidolon) | 80 | Solo | 1 | Eidlon Key Fragments, Eidolon Crystals, Eidolon Crests |
| Transient Cavern (Eidolon) | 85 | Solo | 1 | Eidlon Key Fragments, Eidolon Crystals, Eidolon Crests |
| Void Rift (Eidolon) | 85 | Solo | 1 | Eidlon Key Fragments, Eidolon Crystals, Eidolon Crests |
Eidolon Trials
Eidolon Trials include Gaia's Sanctuary and the Temple of Eidolons. These dungeons provide materials used to obtain and develop Eidolons, including Keys of Gaia and Eidolon Crystals.
Eidolon Crystals can be exchanged with Henrik in Crescent Hill for Eidolon Symbols.
| Dungeon | Level | Mode | Entries | Primary Rewards |
|---|---|---|---|---|
| Gaia's Sanctuary | 70 | Solo, Party | 1 | Keys of Gaia, Eidolon Crystals |
| Temple of Eidolons | 30 | Solo | 1 | Keys of Gaia, Eidolon Crystals |
