Patch Notes/August 3, 2026

From Aura Kingdom Wiki
Jump to navigation Jump to search

Posted to Discord by kidwoohda on August 3, 2026. Originally titled "August 3rd, 2026".

General Changes and Bug Fixes

  • Phalanx and Absolute Phalanx values now match their tooltip on Guardian
  • Cosmic Light Chaos now properly resets cooldowns of other skills
  • Gunslinger enchanted ammo now functions as intended
  • Dancing Slash: Soar on Ronin now properly reduces enemy defense
  • Fiend Totem now has proper hit frames and applies debuffs
  • Guild Hall Artifact Eidolon Summons will now properly drop their respective Bounty rewards.
    • Guild Hall Artifact Eidolons now have increased Health, compared to before.
  • Guild Hall Fountains now display proper rewards.
    • Additionally, the "Fully Blessed" status will no longer be removed when logging out and logging back in.
  • HP values on the Party UI now update much faster
  • Heals now properly show their pop up values
  • Zeals on attacks with "100% damage increase" now display correctly
  • Lv80 accessory and trophy cores are learnable once again
  • Lv80 trophy recipes and green trophies added to OW Miner's Steppe
  • Lv80 accessory recipes have been added to Ancient Rock Tomb and Twin Snakes' Temple
  • Lv70 orange holy spirits have been added to the Rare Treasures collection
  • Monster XP Book usage level capped to 85
  • Monster XP Book stack limit has been raised from 100 to 1000
  • Mastery XP Book usage level requirement lowered to 5
  • Mastery XP Book stack limit raised from 100 to 1000


Tachi

Developers' Note: Tachi players have expressed that they dislike all their damage being iai strike, so we have spread the damage throughout its kit, while nerfing iai strike. Skill Changes

  • Thousandfold Slash ⬆️
    • Now generates 10 souls out of combat
    • Damage taken debuff on targets is now 3% (was 1%)
  • Iai Strike 🟰
    • Damage coefficient is now 210 (was 375)
    • Cooldown was reduced to 5 seconds (was 16 seconds)
    • Cast time is now 1 second (was 3 seconds)
    • Now grants 6% damage dealt (was 3%)
    • 100% charge now increased the skill damage by 75% (was 125%)
      • Removed the 100% skill crit rate
  • Quick Dragon Flash ⬆️
    • Now grants souls out of combat
    • No longer a charge skills
    • Damage coefficient is now 195 (was 175)
  • Swallow Reversal ⬆️
    • Damage coefficient is now 180 (was 156)
  • Fierce Dragon Slash ⬇️
    • Damage coefficient is now 220 (was 300)
    • Element is now Fire
    • Changed damage taken from physical skills by 5% to damage taken from fire skills by 5%
  • Brilliant Dragon Flash (Right Path) ⬆️
    • Now increases fire skill damage by 10% for 5 seconds

Gunslinger

Envoy Path

  • Divine Pistol Teachings ⬆️
    • Now grants 4% primary weapon damage per stack (was 2%)
    • Fixed buff display not showing proper amount of stacks

Crusader

Developers' Note: Divine energy was the most choking factor on the left spec, where unlike right spec, if you don't hit a reset you are essentially a dead class for 8-9 seconds. This should help to smooth out the gameplay Weapon Spec Changes

  • Demon-Slaying Will ⬆️
    • Effect updated: Divine energy recharge rate increased by 150%

Developers' Note: This was ambiguously worded and hard to understand. Now its, slightly, less ambiguous.

  • Demon Slayer Style ⬆️
    • Evil-Smiting Sword: Skill Damage +20% (was 8%)

Skill Changes

  • Divine Sunderance ⬆️
    • Damage coefficient is now 185 (was 170)
  • Evil-Smiting Sword
    • Tooltip description updated to match function
      • "During Divine Energy Burst, increase this skill's damage by 100%"
  • Demon Exterminator ⬆️
    • Damage coefficient is now 200 (was 185)

Lasher

Developers' Note: These buffs are primarily aimed at the lackluster right physical spec. While whip flurry took a hit, this should raise the floor of your damage, leading to more consistent DPS

  • Whip Flurry ⬇️
    • Damage Coefficient is now 195 (was 300)
    • Base Cooldown is now 18 seconds (was 15 seconds)
    • Damage Taken Debuff Duration is now 15 seconds (was 10 seconds)
  • Blood Whip Dance Mastery ⬆️
    • Now applies to Frenzied Blood Dance
  • Divine Judgement Flame ⬆️
    • Damage Coefficient 200/200/200 -> 200/225/250
  • Lashing Gaze ⬆️
    • Duration is now 15 seconds (was 10 seconds)
  • Selfless Nirvana ⬆️
    • Damage Coefficient 150/170/200 -> 225/255/300
  • Eternal Punishment ⬆️
    • Damage Coefficient 150/170/200 -> 225/255/300

Ninja

Skill Changes

  • Shadow Warrior now inherits 100% of the player's DMG (was 30%) ⬆️
  • Shadow Warrior: Dancer ⬆️
    • Targets damage taken +2% (was 1%)
  • Blood Flame Burst ⬆️
    • Radius increased to 8 (was 5)
  • Ninjutsu: Razor Flurry ⬆️
    • Damage coefficient is now 300 (was 100)
    • Added a damage radius of 5